Hi, I am just starting to experiment with RIFE. I feel the power of it despite the lack of documentation. I particularly miss some conceptual background info.
To be concrete, I have one question: I want, say, to program a small game as a pilot, very much like the ones in the examples. I need (I think) some kind of state preservation for keeping the current status of the game. I want to keep it simple for know so I don't want to go into the continuation approach. If I look at the similar examples, I see to ways this sate management is resolved : Either they use a game id passed from element to element. A static method getGame of some class serves as a repository of games. The other approach uses the HttpSession but directly, bypassing the normal shielding of RIFE (setRawAccess sort of...) Would it be possible to use a session but by the "normal" mecanisms of RIFE (without using the above trick). I also don't like using the static method approach with look to me not very Web oriented (what would happen in a clustering env?) I am sure that there is a better way but I have not been able to discover it by myself. Thanks for any hint. -- View this message in context: http://www.nabble.com/State-management-tf2947240.html#a8241395 Sent from the RIFE - users mailing list archive at Nabble.com. _______________________________________________ Rife-users mailing list [email protected] http://lists.uwyn.com/mailman/listinfo/rife-users
