Revision: 2762
http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2762&view=rev
Author: ulteq
Date: 2012-05-30 21:52:00 +0000 (Wed, 30 May 2012)
Log Message:
-----------
-Feature: skeleton view on linkedBeams gets auto updated now
Modified Paths:
--------------
trunk/source/main/physics/Beam.cpp
Modified: trunk/source/main/physics/Beam.cpp
===================================================================
--- trunk/source/main/physics/Beam.cpp 2012-05-30 20:27:32 UTC (rev 2761)
+++ trunk/source/main/physics/Beam.cpp 2012-05-30 21:52:00 UTC (rev 2762)
@@ -1940,10 +1940,12 @@
if (it->lockTruck)
{
it->lockTruck->determineLinkedBeams();
+ it->lockTruck->hideSkeleton(it->lockTruck->skeleton==2,
false);
for (std::list<Beam*>::iterator it_truck =
it->lockTruck->linkedBeams.begin(); it_truck !=
it->lockTruck->linkedBeams.end(); ++it)
{
(*it_truck)->determineLinkedBeams();
+
(*it_truck)->hideSkeleton((*it_truck)->skeleton==2, false);
}
}
it->beam->mSceneNode->detachAllObjects();
@@ -5001,6 +5003,14 @@
for (std::list<Beam*>::iterator it =
linkedBeams.begin(); it != linkedBeams.end(); ++it)
{
(*it)->determineLinkedBeams();
+
+ if (skeleton && this != (*it) &&
!(*it)->skeleton)
+ {
+ (*it)->showSkeleton(true, skeleton==2,
false);
+ } else if (skeleton && this != (*it) &&
(*it)->skeleton)
+ {
+ (*it)->hideSkeleton(skeleton==2, false);
+ }
}
}
}
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