On Dec 15, 2011, at 1:34 AM, Fred Gleason wrote:

> That 'built-in' facility is deprecated and hasn't been actively developed for 
> years.  I'd strongly recommend moving to the Rivendell Loadable Module (RLM) 
> facility.

Good to know. I'd heard mention of RLM before, but never actually looked into 
it. Guess I should!

In other news, I think my bug might be a feature :-)
After noticing that the problem was especially bad during one particular shift, 
I drove up to the studio and observed the guy in question. Turns out I'd see a 
new UDP packet hit my script every time he'd Make Next or Add Next - and since 
he takes a lot of requests during his shift, there was a lot of that going on.

It was then that it occurred to me. If I was actually using the "Next" part of 
Now & Next, I'd probably want Rivendell to send a new packet every time the 
next cart to be played was changed. Giving the benefit of the doubt, I'd say 
the fact that I didn't actually include any Next variables in my UDP string is 
irrelevant - Rivendell is still doing its thing and sending a new packet each 
time the Next data would change. (If that explanation makes any sense...)

So I think I'll just take the easy way out, and modify my script to check for 
duplicate data in each incoming packet. If it had been some misconfiguration in 
Rivendell I'd have preferred to find a "right" way to fix it. But since I'm now 
relatively sure it's not, I'll just make the hack on my end and call it a day.

Thanks for all the responses...



---------------
Keith Thelen
Kanabec Systems
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