Generally the speed of RDAirPlay loading a full days log, means that the time has already passed a second or two (at least on my old P4) so it's not such a big problem, but if you only have a few hours in short daily logs, or have a very fast PC it gets one inch closer to doing what the operator has requested (to load logs until the clock changes it's time). I have seen a system (not RD) skip a days log because of timed log roll overs, I learn't that from my Simian and PowerGold days.

It's just something to be wary off, as it's often overlooked. Assuming RD will eventually load logs in faster in the future on light particle suspended storage drives ;o) Sounds absurd but so was flying.


On 2011-12-28 11:44, Jorge Soto wrote:
Just my $0.02 here, on my last clock of the day I overfill the last music segment with timed events that are one minute long and marked as "make next". In the log I modify the chain to event and also make it hard timed, make next at 00:01.9, have not had any problems with it.

------------------------------------------------------------------------
*From:* Gavin Stephens <[email protected]>
*To:* User discussion about the Rivendell Radio Automation System <[email protected]>
*Sent:* Tuesday, December 27, 2011 4:31 PM
*Subject:* Re: [RDD] ChainTo problems - RDAirPlay Crashing?!

That's why you shouldn't have a timed log roll over event on any system, especially if they occur at the same time each day. You should make a timed event before the chain to, and have something play for say 30 seconds after that (a promo or something) before manually moving on to a 'segue' chain-to event rather than timed. That gives the system time enough to load the next log, and no room for jumping over another log by accident.

You'd be surprised how many people I've seen schedule a timed event as a log roll over, not a good idea.

Cheers,
Gavin.





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