According to the latest ROG (Sec 5.2.2.1): 
>>>
Start Immediately
As implied by the name, if the event is set to start immediately, it will be 
started as soon as the hard time is reached.  Any currently playing events in 
the log will be stopped down.
<<<

I have an event with multiple elements (relay, jingle, pause) that happens at 
:28:50 after the hour. The log is currently idle because the audio source is a 
live in-studio person. Even if the first element inside the hard-timed event is 
marked PLAY, will things stop and wait until 28:50, or will it just jump ahead 
and start playing after the previous event regardless of the clock time?  

If I'm reading the rule properly, the log is going to sit and wait until 28:50 
to execute the command, no matter what, if I have HARD START TIME and START 
IMMEDIATELY checked. Or am I wrong, and will the system just jump ahead and 
play the event regardless of the hard time, because it shows a PLAY transition?

For that matter, what is the advantage of having a TIMED event where the first 
element might have a STOP transition command?

AP

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