Le 27/06/2014 15:50, Thomas Churchill a écrit :
> Rivendell would have to save the metadata in a chunk in the audio file
> itself in the var/snd directory. Right now that info appears to be only
> included in the database. Then there'd need to be a special import, or an
> addition to the import function that would try to read that metadata out of
> the rd audio file if it existed into the database.
>
> There are is a 610 byte long "bext" chunk directly after the header which is
> mostly blank except for 18 bytes in the middle with ascii text representing
> the import date and time(ex: "2014-06-2202:28:31"). There is also a 720 byte
> end chunk labeled "levl" filled with some data, perhaps its there but only
> the import date is visible in ascii if so. A normal wave file can include
> multiple extra data chunks. If a player doesn't understand them, it is
> supposed to just them. I do not know, and haven't check to see if an extra
> chunk is added to an rd audio file causes a problem for the playback. But
> that's where this information would have to go, if its not in that "levl"
> end chunk.
>
> Good idea though. Usually the data IS encoded in the audio file itself.
>
> TC
Yes, and even if the final file is not usable by a classic player, that
would not be an issue, as the file would only be intended to be used by
RDImport. So one would imagine a file with a customized header with
sufficient space to contain all the Rivendell metadata.

Hoggins!
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