Hi,

Sorry for wasting your time... 

The problem I had was due to a waiting thread on the receiving side that was 
only processing events after a timeout. An incoming object from the stream 
should have woken it up imediately instead.

Thank you all for your help, it helped me eliminate a lot of possible causes.

On Friday 17 September 2010 13:28:14 Silas De Munck wrote:
> Hello,
> 
> In the context of a distributed discrete event simulation, I need to be
> able to send objects at a high rate between program instances on different
> hosts. Initially I implemented this using remote calls to an object
> instance living on the other side. This performs fairly well, but because
> essentially I only need a one-way stream-connection with asynchronous
> sending, I thought using the RMI mechanism for this was not the best
> solution. Therefore I added a TCP implementation using Sockets and
> ObjectStreams.
> 
> Now comparing the RMI and the socket implementation, the results are
> somewhat strange. I expected the sockets to perform better because of the
> reduced overhead, but this isn't the case. My (naive) socket
> implementation only reaches about 25% of the througput rate of the RMI
> implementation.
> 
> Does RMI use a different (faster) serialization implementation, compared to
> the serialization used with ObjectInput/Output-stream?
> Are there any other differences that could explain the performance
> difference?
> 
> Any pointers on where to start investigate this issue would be very much
> appreciated.
> 
> Regards,
> 
> Silas

-- 

Silas De Munck
PhD Student

Computational Modeling and Programming (COMP)
University of Antwerp
Middelheimlaan 1
2020 Antwerpen, Belgium
G2.07, Department of Computer Science and Mathematics

e-mail: silas.demu...@ua.ac.be

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