Bluechip wrote:
Long has there been talk of compiling the MAS WAV CODEC into Rockbox for Archos owners. If there are still plans to include this CODEC into Rockbox (for all MAS based units), then I offer as food-for-thought, that the Player freeze happens _after_ the MAS WAV CODEC is implemented, for (what I hope are) obvious reasons.
I'd say that if and when the WAV codec is implemented, the Player maintainer should back-port it to the Player branch if there is enough interest.
Linus