Linus Nielsen Feltzing wrote:
> Dropping the only charcell target would make it easier for us to make a
> more attractive UI in general for the bitmap targets without having
> duplicate code to support the charcell LCD.

I can understand that supporting such different UI units creates more problems 
than it
solves. I haven't checked the market but Players must be hard to get hold of 
these days
too. So it will be forgotten sometime.

> My concern is that 95% of the currently active developer community don't
> have players, and it has become a burden for all of us to adapt their
> patches to work on the player as well. No to mention testing Rockbox on
> the actual target.

The UI stuff seems likely to benefit in two ways by a split. New units can be 
given a
more attractive UI and the Player could potentially equally be made easier to 
code for
too by removing the bitmap display code etc.

My only questions are:
 - Are there no parts of the system that still could benefit from beeing 
maintained for
all versions or is backporting the easiest way to go?
 - Would a daily build, webbpages, documentation etc for the Player _branch_ 
still be
within the scope of the RockBox project?

Yours
--
%% Mats


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