Linus Nielsen Feltzing wrote: > Dropping the only charcell target would make it easier for us to make a > more attractive UI in general for the bitmap targets without having > duplicate code to support the charcell LCD.
I can understand that supporting such different UI units creates more problems than it solves. I haven't checked the market but Players must be hard to get hold of these days too. So it will be forgotten sometime. > My concern is that 95% of the currently active developer community don't > have players, and it has become a burden for all of us to adapt their > patches to work on the player as well. No to mention testing Rockbox on > the actual target. The UI stuff seems likely to benefit in two ways by a split. New units can be given a more attractive UI and the Player could potentially equally be made easier to code for too by removing the bitmap display code etc. My only questions are: - Are there no parts of the system that still could benefit from beeing maintained for all versions or is backporting the easiest way to go? - Would a daily build, webbpages, documentation etc for the Player _branch_ still be within the scope of the RockBox project? Yours -- %% Mats