cleaning.
pondlife wrote:
Sorry - I misread that.
(I do think that the basic menu layout is a bigger usability issue than
the points you've raised though - "General settings" indeed ;-) )
While the general layout is a problem, aside from replaygain the two
screens I've mentioned are very hard to use on scrollwheel targets without
a manual on hand and without advanced warning you won't know they're going
to be so different and are unlikely to look them up in advance after
learning the basic controls of Rockbox. Especially the pitch screen, which
would require live experimentation to learn the controls.
While the overall layout is a "bigger" problem, these problems are ones
that a user will have a harder time coping with (I think) in the shorter
term sense, because they aren't something that can be resolved by simple
observation - they require actual experimentation, and in some cases may
even trick a user into thinking something is impossible. With the menus,
you can just iterate through all the lists until you see the option you
want isn't there. With the pitch screen you may not even realize the
screen can be toggled to different modes at all without the manual.
So why not have some kind of menu when you first enter the pitch screen with
the three modes to select from.