pondlife wrote:
This is where we fundamentally disagree. There is very little redundancy -
only that both the procentual and semitone mode share the nudge option (and
I think that's reasonable in this context).
First, the percent and semitone options are basically redundant anyway -
if you had steps as 1/10 semitone you offer a similar level of control
without needing the two separate options.
The more I think about it, the more I think we have the wheel control mapped
wrongly. Nudge makes little sense on a wheel anyway - it's basically a
button thing.
Nudge can be preserved by simply having a nudge screen that you can
enter after setting the things in the list, instead of having the
complex keymap of having so many things on one screen.
Does the wheel more commonly map to UP/DOWN or LEFT/RIGHT. I'd guess the
former (e.g. lists/browser), so it ought to be mapped to the pitch axis.
That means we need two buttons on each wheel target that can act as
LEFT/RIGHT - do they exist on your tsrget?
The wheel is nearly always up/down, but the fact that the quickscreen's
"down" is the Play/Pause button, rather than scroll down means the
visual layout of the screens matching causes greater confusion. The
screen needs to *look* different for the controls to make sense even
after you fix the basics. But left/right are available (and obvious -
the seek buttons).