> In summmary, you've identified three improvements... > > 1) Enable timestretch by default > 2) Display speed based on user's perception, not on algorithm parameter. > 3) Swap pitchscreen axes on wheel targets
The changes I'm currently working on (which are just about complete) take care of #2. Also, I changed it so that there are two pitch screen mode variables: percent/semitone and timestretch/non-timestretch. With the scrollwheel issue, though, I wonder if it _would_ be better to have three pitch screen modes: speed only, pitch only, and pitch+speed (non-timestretch). Then pitch and pitch+speed would also be togglable to semitone mode, and speed and pitch+speed would have the 2% nudge. I know in my case I rarely have occasion to modify both pitch and speed at the same time, so it wouldn't be a great loss to have the two on different screens when using timestretching. -David
