Daniel Dalton wrote:
How about button_select? That is the current implimentation but that is
out of sync by a fair bit i believe.
And if you just wanna go ok if voice_menu was disabled would have same
effect as now otherwise would say time not too bad? Button_stop could
also kill the screen couldn't it?
The problem is that on some targets there are five usable buttons in the
screen. One for each of the four quickscreen items, and one to leave the
screen. That doesn't really leave anything else for telling time.