Just to simplify things a little, I'll add an example of how this affects actual gameplay.

Many of the brickmania formations allow the player to relatively easily create hole through the formation allowing access to the top of it. A low angle ball can be maneuvered up these gaps early on leading it to bounce many times against the formation on its way up, removing many of the bricks on the side of the gap. Then when it reaches the top, if the angle is low enough, it can often begin to bounce around above the formation, dropping many power ups to the player and providing a strong early start to removing the formation.

With the new increased vertical speed, but no increase in brick (and gap) size, the ball will now skip over several more bricks along the side of the formation, and once it reaches the top is significantly less likely to stay above the formation due to its much greater vertical movement relative to the gap above the formation (which has maintained its original size). While the speed of the ball has stayed the same in terms of "how long it takes to traverse from the top of the screen to where the paddle is" it has changed in terms of "how many bricks it can pass every second" by almost double since the bricks are the same size.

Also, it has increased the distance between the formation and the paddle. Even though the vertical speed has been increased, since the bricks are placed from the top of the field, their decreased height relative to the field means the paddle is further away from the bottom of the formation and so it alters that aspect of gameplay balance as well, giving the player more time to respond to bounces off the bottom of the formation.

To imagine this change on a landscape screen, start a game of brickmania and imagine all of the bricks are half as tall as they are now, but all other mechanics work the same, and the formation still starts at the top of the screen. Though the height difference isn't exactly half, this is a very near approximation of what has been changed in brickmania on the portrait targets - instead of the bricks being shrunk by nearly half, everything else (vertical speed, playing area) has been nearly doubled.

These are things that can actually be seen directly by the player. Even Karl hasn't denied that his patch affects gameplay, his only dispute has been that halving the effective height of the bricks relative to the play area was worth it for the aesthetic gain of using the whole height of the screen.

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