Jef Waite wrote:
>
> Ok, I checked the mailling list archives and couldn't find anything about
> this in them.  So I figured I'd ask here, to see if I'm imagining things,
> or just need more sleep.
>
> Anyways, in save.c in the fread_pet function, there are several places
> where it reads in a string:
> KEY( "LnD",        pet->long_descr,        fread_string(fp));
>
>
> Same for name, short_descr, and description.  Now these normally don't get
> saved unless they are different from pIndexData version, but
> shouldn't those
> all be KEYS instead of KEY?
>
> It does a create_mobile which sets those values.
>
> Am I losing it, or is it possible to be leaking memory if players get
> creative with their pets?
>
> Thanks,
>
> Jef

Get some more sleep ;)

If KEYS were used it'd free the strings in the mob index, surely not what we
want.

[ create_mobile() uses 'mob->long_descr = pMobIndex->long_descr;' giving a
reference for standard descriptions, not a strcpy() ]


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