Anyone know how to increase the mud's resistance to memory crashes? I'm
pretty inexperienced when it comes to memory configuration and allocation...
like, when a list of information too large occurs at once, like someone
leveling 200 times at once, or if an attack hits too many times (Like
earthquake, I like to test alot, heh) and color is not disabled, people are
booted from the mud.. I would prefer that not to happen, obviously. Also,
to be able to disable people crashing the mud via spamming large lists of
info like note list or such would be JUST KEEN! Can anyone help?