Oh I know this :) I reversed the situation when I loaded room progs and object progs in (convert everything from the way olc2 handled them back to saving them all in the area). That's why I said it was possible, just not exactly the easiest thing in the world to do.
------------------------------------------- TJW: Head tech, Dreamless Realms Mud Personal: http://twhiting.kyndig.com Mud: http://drealms.kyndig.com Snippets http://drealms.kyndig.com/snippets Telnet telnet://drealms.kyndig.com:9275 The OLC2 Pages http://olc.kyndig.com ------------------------------------------- -----Original Message----- From: Edwin Groothuis [mailto:[EMAIL PROTECTED] Sent: Monday, February 04, 2002 11:17 PM To: Tom Whiting Cc: Rom Mailing-list Subject: Re: olc 1.81 - 2 On Mon, Feb 04, 2002 at 11:10:58PM -0600, Tom Whiting wrote: > --OLC2 no longer stores MobProgs in area files. So, you would have to > find a way to separate the mobprogs from the area files themselves, or > rewrite the code for how it handles them. While this is an option, > it's not exactly easy to do. This is nothing which can't be solved by properly versioning the area-files and teaching your load routines to handly this. Edwin -- Edwin Groothuis | Personal website: http://www.MavEtJu.org [EMAIL PROTECTED] | Interested in MUDs? Visit Fatal Dimensions: ------------------+ ------------------+ http://www.FatalDimensions.org/

