Hello all, Once again I'm back to messing with my mud code that has been archived the past few months. I've pulled alot of code out and done some hacking here and there. Earlier, While browsing online, I came across a few NPC generator sites for D&D style games. Before, I never really had a theme or a set of rules that I was following but I came across the D2 System at http://www.wizards.com/D20/ and decided to change the mud around and follow a partial selection of those rules.
My main question goes back to the npc generators that I came across earlier. I am just wondering what everyones thoughts are about the following. I am thinking about removing all the finished/unfinished classes and going with just 2 types of classess, Magic users & fighters. But, What I am wondering is, Is it possible to have randomly generated classes? Meaning that Player one chooses to be a fighter, His overall skills, stats, and whatever else will be generated for player 1 only. If player 2 created a fighter, His stats would be entirely different or unigue. Neither player would get the same types of skills or spells which would make them unique since there would be no way of getting the left out skills unless they were granted during a quest or some other system. I'm only thinking about this mainly because I'm not building a pk mud so the differences in power wouldn't hurt so much as I can foresee at the moment. Basicly, I'm just trying to put togeather ideas to try and cover areas that I haven't seen mentioned before. Other areas to come are getting rid of or changing the stock alignment system and coding an entirely new system. This idea came after reading the following article at Imaginary Realities located here, http://imaginaryrealities.imaginary.com:8080/volume4/issue9/align.shtml. I have alot more ideas that others may find to be of much more use. However, My current project is the sphere system which I may just convert from the Circle Mud sphere system that I have. Thanks for your time and hopefully some ideas, suggestions or opinions. Chris Bunting

