Bobby Bailey <[EMAIL PROTECTED]> wrote:
> If you haven't heard of it, Pits of Angband might be interesting to
> check out. It is a project where they have taken a Diku-derived mud
> (possibly ROM, I can't quite remember exactly), and made it as
> Angband-ish as possible. They have the ascii mapping, the mechanics
> are very similar to angband, random dungeon creation, unique monsters,
> etc. Quite nice, considering it was made from a mud. Just thought
> you'd be interested. :)

  It's close but still uses the whole telnet client bit that I don't
care for.  I'm looking to a game that is designed to be built around a
whole new client that must be downloaded and recieves message packets
from the server on the state of the world.  Then the client interprets
this infromation for the user into some graphical format (In this case,
a 80x24 ascii display.

  It's actually quite interesting if you look at say mAngband or
mPernAngband.

  Tony

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