> ok > thats something I have already knew. > this is the problem, > > subscript has type `char' > > this is that something is getting something else thar char, > usally int, > that what I have come to understand. > It's your atoi() calls. just cast them to 'int'
> unused variable `tReset' > > this one I already knew too but I dont know if I can remove it without > affecting the rest of the code. > > structure has no member named > > this is where I get into alot of problems, Im a beginner in C++ > and I havent gotten to structures yet, dont know how to fix > this or even > know where to search for a clue, it is with this I need the help. That's funny because C++ generally doesn't use structures, it uses classes. :) Anyway, if you look in merc.h there are tons of data structures. one of them is room_index_data (or on some room_data) It defines the instance on one room in your mud. It has several variables in the data structure. If you try to access a variable that's no defined in the data structure, you get this error. We could simply tell you the line to add to the code to fix it. ROOM_INDEX_DATA *last_room; or whatever it was called in that structure. But that won't help you understand the problem. structures can be a bit complicated if you haven't been programming very much, and understanding the way that work is imperative to programming on a mud. The mud is filled with two very important things: structures, and linked lists. It's definitely a good tool to learn from, but some things might need to be learned outside of the mud code as well. YMMV. Good luck.

