Thanks for the help, I looked at some of the structures in merch.h
and now I have got it working, jippiii
My own mud with doublexp, numeric damage display and olc
with delete command. The only thing missing now is color.
PS.
Are you sure structures arent a part of C++ too?
My teacher has planed a 4h class on structures.
Wich one is better? classes or Structures?
DS.
Thanks for all people
On Sun, 31 Mar 2002, Jason Gauthier wrote:
>
> > ok
> > thats something I have already knew.
> > this is the problem,
> >
> > subscript has type `char'
> >
> > this is that something is getting something else thar char,
> > usally int,
> > that what I have come to understand.
> >
> It's your atoi() calls. just cast them to 'int'
>
> > unused variable `tReset'
> >
> > this one I already knew too but I dont know if I can remove it without
> > affecting the rest of the code.
> >
> > structure has no member named
> >
> > this is where I get into alot of problems, Im a beginner in C++
> > and I havent gotten to structures yet, dont know how to fix
> > this or even
> > know where to search for a clue, it is with this I need the help.
>
> That's funny because C++ generally doesn't use structures, it uses classes.
> :)
>
> Anyway, if you look in merc.h there are tons of data structures.
> one of them is room_index_data (or on some room_data)
>
> It defines the instance on one room in your mud.
> It has several variables in the data structure.
> If you try to access a variable that's no defined in the data structure, you
> get this error.
>
> We could simply tell you the line to add to the code to fix it.
> ROOM_INDEX_DATA *last_room;
>
> or whatever it was called in that structure. But that won't help you
> understand the problem.
> structures can be a bit complicated if you haven't been programming very
> much, and understanding the way that work is imperative to programming on a
> mud. The mud is filled with two very important things:
> structures, and linked lists.
>
> It's definitely a good tool to learn from, but some things might need to be
> learned outside of the mud code as well.
> YMMV.
>
> Good luck.
>
>
>
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