*both problems fixed. after spending 5 hours on them, I took a few hours off, and came back and found the errors (both minor).
now my only problem is writting an object program that actually works... of course...there is no object cast command...like there is a way to make a mob cast... so either I have to code a way for objects to cast....or I have to create a mob that objects can behind the scenes transfer to the room and force to cast, then transfer to a holding room for the mob? let's say I want a specific weapon to cast blind on a target when the wielder sais a phrase....(for example) I just don't see a way to do that with the current object program code.... Although, I am not sure if there might be a way to do this with the current object program code, and I am just so new to it, I can't see it. If any of you has done this sort of object program code, can you let me know if I have to change the mud code...or is it more of just a problem of making the objcode in the .are file complex enough... also, I am wondering if there is a web site that any of you know of where I can see some object/mob/room programs that have already been written...perhaps like there are many sites that have code snippets. Yes, I know that a few examples are included with the mobprog snippets in the help files...and I have gotten simple mob and room progs to fire and do what I expect, but I have yet to be able to get any object prog to fire off, let alone do what I want. ----- Original Message ----- From: "Mallek" <[EMAIL PROTECTED]> To: "oioi" <[EMAIL PROTECTED]> Sent: Sunday, April 14, 2002 10:24 AM Subject: RE: problem putting in Object code. > From the looks of it I would say this. > > your strust wasn't suposto be changed i would try this > > the very first line of the code change back to MPROG_CODE *pMprog; > > then try to compile see if that fixes it. > > also i would sugest posting your do_group code so I can read it. > > Mallek >

