Damnit.  I got the wonderfully laid out snippet of how to put object progs
and room progs into a rom24 code that already had olc with mob progs.

I spent the time, put it in, fixed the errors, and promptly started to code
the various progs needed for my mud.


The problem is....I have become mostly convinced that there is no real way
to do 98% of what myself and my builders WANT to do with object progs.

My biggest wish...is to have a $* value that you can put in object code that
would stand for the character(or mob) who wore/held/wielded the item.

for most of the triggers to the progs (such as random, fight, speech)...$n
doesn't really work.

$r works....if the person wearing the item doesn't enter a room with other
creatures (walking into a room with a mob reset's $r as the name of the mob.

my deepest wish at this point in time would be to know how I could add
another $* target for obj progs...

any time the objprog goes off...the new $* target would be whoever
wore/held/wielded the item.

But, I don't have the coding knowledge to do so...and I've spent a good day
and a half working on trying to force obj progs to always and only...and
consistently...fire (let me say ONLY again) on the wearer of the item.


I do have another dream as well.

using obj vforce [vnum]

you can make the mob point, emote, social, talk, yell...

but for some reason you can't get the damned thing to cast.

I created a mob...with the same short name as the item...and a long
intricate name so that only that one mob would be affected...

using (for example)
obj mload 26
obj vforce 26 nudge $r   <- of course, there is no $* argument that I know
of that will point to the right person
obj vforce 26 ' what the
obj vforce 26 c continual
obj purge specialswordobjprogmob


everything works...but the spell. (put the spell in quotes, and it takes the
quote to mean "say")

I've tried every spell in stock rom....none work.  I've checked that the
item was higher rank than the mob so the force would work...I've checked
that the mob had mana to cast...

so...I guess I have two "over the rainbow..it would be a perfect world if.."
wishes.

a $* target for the wearer...

and a way to have objects cast...(or a way for them to force mobs to cast)


Out of those of you who have read this far down my long train of thought
ramble...if any of you could offer some insight or help or direction on how
I can fulfill those two wishes...I would be eternally greatfull.

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