>I'd love to get my paw... errr hands...  on some obj and room progs.
>
>Know any resources?  I couldn't find any on kyndig.
>
>~Tandon


----- Original Message -----
From: "Kyndig" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, April 17, 2002 10:25 PM
Subject: Re: pet peeve, re: Obj progs


>
> Object - Room Progs
>
http://www.kyndig.com/cgi-bin/codes/search.cgi?query=object+programs&mh=25&t
ype=keyword&bool=and
>
>
> -Kyndig



Yes. That is where I got the snippet to put the functionality of obj-room
progs into my mud.

But what I think he was asking, was if anyone knew if there was a place to
find ACTUAL obj/room progs.

The examples in the helpfile included in the snippet are....simplistic and
not extremely helpful for those of us who learn best by looking at examples.

I have spent a few days solely searching the net for examples of actual obj
progs so that I could work out how to make some intricate(sp?) ones myself,
but all I found were (like the link above) directions to the snippet, and
copies of the obj-prog helpfile that comes with that snippet.

Of course, maybe I was just unlucky...but to answer TandonMir's question: I
do not believe that there is any online "repository" of actual working
obj/room progs.

And to answer Faramir's suggestion of doing "obj vforce 26 cast 'continual
light'"...That did not work either.

Oh...and as for the function:    void call_objprog(CHAR_DATA *ch, OBJ_DATA
*obj, void *vo,
  MPROG_LIST *code)

I see what the function does...creates the mob and whatnot, but I, being a
novice mud-coder, have no clue how to use that function to allow my objprogs
to cause spell effects.

Thanks for trying to help....it is appreciated.

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