Nevermind.  I am an idiot.  I should've figured it out by looking at
save.c.. particularly here:

    for (paf = obj->affected; paf != NULL; paf = paf->next)
    {
        if (paf->type < 0 || paf->type >= MAX_SKILL)
            continue;
        fprintf (fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
                 skill_table[paf->type].name,
                 paf->where,
                 paf->level,
                 paf->duration, paf->modifier, paf->location,
paf->bitvector);
    }

In the addapply snippet, new affects have type -1.  Oops.  Not exactly
permanent.


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