--- leming <[EMAIL PROTECTED]> wrote:
[SNIP]
> The modularity and flexibility is something I was looking for, although I 
> do not mind using the current struct setup.  I have programmed mods for 
> Half-Life and other such games before.. and thinking of their class setups, 
> was wondering if it was worth the time to go through the code changing the 
> structs slowly over to a class system.  If performance would be the same 
> (or even better), I would surely take the time, although I would not obsess 
> with it, ignoring actual game play that needs to be programmed in.

I wasn't trying to disuade you from redesigning using classes and OO design. I 
was just pointing out that the gains in doing so aren't usually in memory and 
processing speed, they are in reusability, flexability, and ease of 
development. I can certainly see advantages in using C++ in muds, particularly 
for it's polymorphism features which are much more cludgy to accomplish with 
standard C. So if you want to do it, go for it. But don't look to performance 
as your only benchmark, or you would be overlooking the major advantages of OO 
design.

~Kender

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