I'm experiencing some problems on my mud where someone connects to the mud,
but does not login, then immediately disconnects. This causes the mud to
crash. The thing that puzzles me is that it only happens one in five times.

Using GDB on the mud did not provide any useful data - nothing that had
anything to do with the connection code; only ingame commands (i know these
commands wont cause it, as there were no players on the mud, when i crashed
it).

Any ideas? I've searched and searched through the new_descriptor,
close_socket and close_socket2 functions, but I could not find anything in
there that would cause the mud to crash (I compared it with a stock version
of the code).


Thanks,
Skorpian of Immortal Conflict

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