Alright, ill try that when I have time - is there an easy way to remove it
or do i have to comment everything out?



----- Original Message -----
From: "Jason Gauthier" <[EMAIL PROTECTED]>
To: "'Ben'" <[EMAIL PROTECTED]>; "Jason Gauthier"
<[EMAIL PROTECTED]>; <[email protected]>
Sent: Tuesday, June 04, 2002 8:13 PM
Subject: RE: Connect/Disconnect Problems


> The point is:
>
> Linux and threads do not play nicely together when the program crashes.
> If you want an accurate core remove threaded DNS.  Then troubleshoot the
> core.
>
>
> >-----Original Message-----
> >From: Ben [mailto:[EMAIL PROTECTED]
> >Sent: Tuesday, June 04, 2002 8:09 AM
> >To: [EMAIL PROTECTED]; [email protected]
> >Subject: RE: Connect/Disconnect Problems
> >
> >
> >Yes I am using threaded DNS - http://www.daimi.au
> >dk/~jobo/dystopia/snippets/thread_dns_howto.txt - that one
> >
> >I can easily reproduce the crash. I do not think that it is
> >threaded DNS
> >that is causing the problem, as I know lots of other muds that
> >use Threaded
> >DNS - none have this problem.
> >
> >
> >
> >-------Original Message-------
> >
> >From: Jason Gauthier
> >Date: Tuesday, June 04, 2002 07:43:45 PM
> >To: 'Ben'; [email protected]
> >Subject: RE: Connect/Disconnect Problems
> >
> >Are you running some kind of threaded DNS code?
> >
> >Do you have a test mud? If not make one... then connect to it 5 times.
> >Can you reproduce the problem? Reproducability is the key to
> >fixability.
> >
> >If you are not running threaded code, and the mud crashes then the core
> >that's dumped should be accurate. (check the time stamp)
> >
> >Anyway, whenever you can isolate the problem, do so.
> >Bring up another mud to test with, (run via GDB if you like)
> >and connect to
> >it until it crashes. Examine core.
> >
> >If you're running threaded stuff, take it out. Rinse, Wash, Repeat.
> >
> >
> >>-----Original Message-----
> >>From: Ben [mailto:[EMAIL PROTECTED]
> >>Sent: Tuesday, June 04, 2002 5:18 AM
> >>To: [email protected]
> >>Subject: Connect/Disconnect Problems
> >>
> >>
> >>I'm experiencing some problems on my mud where someone
> >>connects to the mud,
> >>but does not login, then immediately disconnects. This causes
> >>the mud to
> >>crash. The thing that puzzles me is that it only happens one
> >>in five times.
> >>
> >>Using GDB on the mud did not provide any useful data -
> >nothing that had
> >>anything to do with the connection code; only ingame commands
> >>(i know these
> >>commands wont cause it, as there were no players on the mud,
> >>when i crashed
> >>it).
> >>
> >>Any ideas? I've searched and searched through the new_descriptor,
> >>close_socket and close_socket2 functions, but I could not find
> >>anything in
> >>there that would cause the mud to crash (I compared it with a
> >>stock version
> >>of the code).
> >>
> >>
> >>Thanks,
> >>Skorpian of Immortal Conflict
> >>
> >>--
> >>ROM mailing list
> >>[email protected]
> >>http://www.rom.org/cgi-bin/mailman/listinfo/rom
> >>
> >
>

Reply via email to