uff Edwin you need sleep you missed merc.h

On Thu, 6 Jun 2002, Edwin Groothuis wrote:

> On Thu, Jun 06, 2002 at 04:02:49AM -0700, Matt Foltz wrote:
> > I added a field to my objects called owner.  Basically
> > players can buy ownership on their items, preventing
> > other players from wearing them.  It works fine,
> > except for it doesn't save to the object.  Here's my
> > line in save.c:
> >
> > if (obj->owner != NULL)
> >     fprintf( fp, "Owner %s\n", obj->owner );
> >
> > then I have the KEY line:
> >
> > KEY( "Owner", obj->owner, fread_string( fp ) );
> >
> > But when I log off it never saves the owner to the
> > object.  Anyone have an idea why?
>
> Does it come in the playerfile? (hey, that's a hint on how to find
> out where it goes wrong!)
> And how does the owner-field of an object look like? (oh my, another
> place where it can go wrong)
> And if your KEY() statement in the right place of the switch-statement
> (Nobody ever told me I had to check that!)
>
> Edwin (tired)
> --
> Edwin Groothuis      |           Personal website: http://www.MavEtJu.org
> [EMAIL PROTECTED]    |        Interested in MUDs? Visit Fatal Dimensions:
> bash$ :(){ :|:&};:   |                    http://www.FatalDimensions.org/
>
> --
> ROM mailing list
> [email protected]
> http://www.rom.org/cgi-bin/mailman/listinfo/rom
>


Reply via email to