Of course, making 100% sure that he logs in IMMEDIATELY.

>-----Original Message-----
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>Sent: Wednesday, June 12, 2002 8:54 AM
>To: [EMAIL PROTECTED]; [email protected]
>Subject: RE: ROM digest, Vol 1 #278 - 10 msgs
>
>
>Why don't you just set his password to zilch in the pfile?  
>That is, just
>remove the crypted text, leaving simply the tilde.  He'll have 
>to just hit
>enter the next time he logs in and then change his password 
>(which you could
>do for him, of course).
>
>-----Original Message-----
>From: M. Beasley [mailto:[EMAIL PROTECTED]
>Sent: Wednesday, June 12, 2002 8:38 AM
>To: [email protected]
>Subject: Re: ROM digest, Vol 1 #278 - 10 msgs
>
>
>The other night, one of my builders changed his password.  It 
>gave me a nice
>little error which I have NO clue about.
>
>Wed Jun 12 00:15:52 2002 :: [*****] BUG: Attempt to recyle 
>invalid memory of
>size 14.
>Wed Jun 12 00:15:52 2002 :: [*****] BUG: SoC.u9J4VGmQ6
>
>The SoC.u9J4VGmQ6 is the builders password which I found in 
>his password
>file.  It's encrypted however.  At one point, I attempted to remove the
>crypt part of the whole game so that the passwords weren't 
>encrypted. That
>ended up screwing EVERYTHING up and I had to back up from a 
>really old copy.
>So I'm coming to you guys for help on this one.  I think that 
>my builder put
>a funny character in his password, but I don't see any reason why this
>should screw up the memory or the MUD....I've emailed him and 
>he's going to
>tell me his password, but it's still screwy.  Would it work to 
>add some more
>if checks for screwy characters in the check for tilds in do_password?
>Someone help me out here. Thanks.
>-tarian
>
>
>
>
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