I think he wanted the password to see if it had any funny characters in
it. Then if it did, he could take other measures to prevent reoccurances
of the problem.
However, as I recall, these recycle errors occur when it tries to
recycle something that has been hosed recycling it more than once so that
the memory to be recycled pointer is pointing to an incorrect spot. Which
means an item previous to the one reported by the bug is the actual problem.
From: <[EMAIL PROTECTED]>
> Why don't you just set his password to zilch in the pfile? That is, just
> remove the crypted text, leaving simply the tilde. He'll have to just hit
> enter the next time he logs in and then change his password (which you
could
> do for him, of course).
>
> -----Original Message-----
> From: M. Beasley [mailto:[EMAIL PROTECTED]
> The other night, one of my builders changed his password. It gave me a
nice
> little error which I have NO clue about.
>
> Wed Jun 12 00:15:52 2002 :: [*****] BUG: Attempt to recyle invalid memory
of
> size 14.
> Wed Jun 12 00:15:52 2002 :: [*****] BUG: SoC.u9J4VGmQ6
>
> The SoC.u9J4VGmQ6 is the builders password which I found in his password
> file. It's encrypted however. At one point, I attempted to remove the
> crypt part of the whole game so that the passwords weren't encrypted. That
> ended up screwing EVERYTHING up and I had to back up from a really old
copy.
> So I'm coming to you guys for help on this one. I think that my builder
put
> a funny character in his password, but I don't see any reason why this
> should screw up the memory or the MUD....I've emailed him and he's going
to
> tell me his password, but it's still screwy. Would it work to add some
more
> if checks for screwy characters in the check for tilds in do_password?
> Someone help me out here. Thanks.
> -tarian
>
>
>
>
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