Hello everyone i have a small question for you guys. I am currently
implementing cast level into my rom mud. Everything is fine so far, you can
set it on objects, you can stat it etc. However where i'm running into a
problem is having the cast level do the desired effect. I do have a couple
of ideas but they all seem overly complicated. Here's an example of the way
i want it to work. Say you have an object.
The sceptre of the heavens.
Cast level: 4
You wear the object raising your cast level 4
Your cast level is raised by 4, thus simulating the effect of your character
being four levels higher in skill, and giving you the spell power of a
character four levels higher than you. I'm not very good at explaining
things, so if you need a better or more in depth explanation let me know.
Any help would be appreciated. Thanks in advance.
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