Huh?  You can change the functionality of a damage() type function without
even touching all the calls and protoypes.

The same way act() and act_new() works...

-----Original Message-----
From: Tom Whiting [mailto:[EMAIL PROTECTED]
Sent: Friday, July 12, 2002 2:59 PM
To: [email protected]
Subject: Re: Easy answer, I'm just braindead right now



> damage( ch, victim, fKill?number_range(low,high) :
> UMIN(blah), (fourth_argument), DAM_NONE, TRUE);
> 
> What will I put for the fourth argument in the damage
> line?  I know this is a simple answer, I'm just brain
> dead right now :P  Thanks.
> -Matt

So easy, in fact that you'll kick yourself once you hear the answer.
First, you need to realize that changing damage itself will invalidate
all functions requiring damage. You're not after mpdamage being changed
in the previous example, you're after damage() being changed(big big big
difference), and a HELL of a lot more work.
Now, why are you trying to insert the fourth argument in the MIDDLE of
everything? Put it at the END, where it should be. Why? Here's why:
Everything in damage() already works as is, out of the box, no?
Inserting crap in the MIDDLE of the statement or call to it will just
SERIOUSLY screw up your calls to the damage function (as if they
wouldn't be already by changing the damage code itself). Put
fourth_argument where it should be, at the END of the damage call!!
Remember, you have to not only change the calls to damage(), you ALSO
have to change the declaration of it in merc.h (if one exists), and ALL
other declarations of it.


-- 
TJW      :Head tech, designer, bum:P
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