After patching in OLC I found my mud to be unstable once again (go figure). One bug I came across is that if you don't set a new object's material, and load the object, the mud goes boom. It's a simple fix, just add in:
pObj->material = strdup( "change me" ); Into the oedit_create function. I don't know if anyone else has had this problem, but I felt like posting it. -Matt Foltz __________________________________________________ Do You Yahoo!? Yahoo! Autos - Get free new car price quotes http://autos.yahoo.com

