After patching in OLC I found my mud to be unstable
once again (go figure).  One bug I came across is that
if you don't set a new object's material, and load the
object, the mud goes boom.  It's a simple fix, just
add in:

pObj->material = strdup( "change me" );

Into the oedit_create function.  I don't know if
anyone else has had this problem, but I felt like
posting it.
-Matt Foltz

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