could you show the part where you type quest complete and he sees if you'v completed the quest.
----- Original Message ----- From: "Nicholas Hutzell" <[EMAIL PROTECTED]> To: "ROM" <[email protected]> Sent: Tuesday, July 16, 2002 9:12 PM Subject: quest code bug > while basicly redoing one of vassago's quest codes i > have ran into a slight problem with the quest counter > for object quests. It seem's very odd since the if > check is for both the mobile and object. When you > quest request it will say you have like 20 minutes to > finish the quest but it doesnt update the counter time > for the pc. So when you quest complete the quest > master doesnt think he sent you on a quest. The if > check shows that the counter is being set and the > player is being set with the PLR_QUESTOR flag. Here is > the check. > > if (ch->questmob > 0 || ch->questobj > 0) > { > ch->countdown = number_range(10, 30); > SET_BIT(ch->act, PLR_QUESTOR); > ++ch->totalquests; > sprintf(buf, "You have %d minutes to complete this > quest.'{x", > ch->countdown); > act("$N tells you '$t", ch, buf ,questman, > TO_CHAR); > act("$N tells you 'May The Gods go with you!'{x", > ch, NULL, questman, TO_CHAR); > } > > If you need to look at more code just let me know but > as far as everything looks this would be the only > thing that i could see that would have anything to do > with the counter time for mob/obj quests. > > __________________________________________________ > Do You Yahoo!? > Yahoo! Autos - Get free new car price quotes > http://autos.yahoo.com > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

