here is the quest complete code part...since the list wont allow me to send txt files you will have to enjoy this long code.
if (!str_prefix(arg1, "complete"))
{
act("$n informs $N $e has completed $s quest.", ch,
NULL, questman, TO_ROOM);
act("You inform $N you have completed your
quest.",ch, NULL, questman, TO_CHAR);
if (ch->questgiver != questman)
{
act("$N tells you 'I never sent you on a quest!
Perhaps you're thinking of "
"someone else.'{x",ch, NULL, questman, TO_CHAR);
return;
}
if (IS_QUESTOR(ch))
{
if (!ch->questobj && !ch->questmob && ch->countdown
> 0)
{
int reward = 0,
pointreward,
pracreward,
trainreward,
count = 0,
charlevel = ch->level;
for(; count <= charlevel; count += 10)
reward += number_range(50, 300);
pointreward = number_range(10, 30);
act("$N tells you 'Congratulations on completing
your quest!'{x",
ch, NULL, questman, TO_CHAR);
sprintf(buf, "As a reward, I am giving you %d
quest points, and %d "
"gold.", pointreward, reward);
act("$N tells you '$t'{x", ch, buf, questman,
TO_CHAR);
if (chance(20))
{
pracreward = number_range(1, 6);
F2_STC("You gain %d practice%s!\n\r",
pracreward,
PLURAL(pracreward), ch)
ch->practice += pracreward;
}
if (chance(15))
{
trainreward = number_range(1, 1);
F2_STC("You gain %d training
session%s!!\n\r",
trainreward,
PLURAL(trainreward), ch)
ch->train += trainreward;
}
if (chance(7)) /* Nyxll 10 default */
{
STC("You gain a Realm Point!\n\r", ch)
++ch->rlp_points;
}
if (chance(11)) /* Nyxll 10 default */
{
STC("You gain a Realm Token!\n\r", ch)
++ch->rlt_points;
}
REMOVE_BIT(ch->act, PLR_QUESTOR);
ch->questgiver = NULL;
ch->countdown = 0;
if (ch->questmob)
{
ch->questmob->owner = str_dup("");
ch->questmob = NULL;
}
if (ch->questobj)
extract_obj(ch->questobj);
ch->nextquest = 15;
ch->gold += reward;
ch->questpoints += pointreward;
ch->totalqpoints += pointreward;
++ch->compquests;
return;
}
else if (ch->questobj && ch->countdown > 0)
{
bool obj_found = FALSE;
for (obj = ch->carrying; obj != NULL; obj=
obj_next)
{
obj_next = obj->next_content;
if (obj && obj == ch->questobj)
{
obj_found = TRUE;
break;
}
}
if (obj_found)
{
int reward = 0,
pointreward,
pracreward,
trainreward,
count = 0,
charlevel = ch->level,
aotcreward;
for(; count <= charlevel; count += 10)
reward += number_range(25, 250);
pointreward = number_range(10, 20);
act("You hand $p to $N.", ch, obj,
questman,
TO_CHAR);
act("$n hands $p to $N.", ch, obj,
questman,
TO_ROOM);
act("$N tells you 'Congratulations on
completing
your quest!'{x",
ch, NULL, questman, TO_CHAR);
sprintf(buf, "As a reward, I am giving
you %d
quest points, and "
"%d gold.", pointreward,
reward);
act("$N tells you '$t'{x", ch, buf,
questman,
TO_CHAR);
if (chance(20))
{
pracreward = number_range(1, 3);
F2_STC("You gain %d
practice%s!\n\r",
pracreward,
PLURAL(pracreward), ch)
ch->practice += pracreward;
}
if (chance(10))
{
trainreward = number_range(1,
1);
F2_STC("You gain %d training
session%s!!\n\r",
trainreward,
PLURAL(trainreward), ch)
ch->train += trainreward;
}
if (chance(7)) /* Nyxll 10 default */
{
aotcreward = number_range(1, 1);
F2_STC("You gain %d Realm
Point%s!!\n\r",
aotcreward,
PLURAL(aotcreward), ch)
ch->rlp_points += aotcreward;
}
REMOVE_BIT(ch->act, PLR_QUESTOR);
ch->questgiver = NULL;
ch->countdown = 0;
if (ch->questmob)
{
ch->questmob->owner =
str_dup("");
ch->questmob = NULL;
}
if (ch->questobj)
extract_obj(ch->questobj);
ch->nextquest = 15;
ch->gold += reward;
ch->questpoints += pointreward;
ch->totalqpoints += pointreward;
++ch->compquests;
if (obj)
extract_obj(obj);
return;
}
else
{
act("$N tells you 'You haven't
completed the
quest yet, but there is "
"still time!'{x", ch, NULL,
questman, TO_CHAR);
return;
}
return;
}
else if ((ch->questmob || ch->questobj) &&
ch->countdown > 0)
{
act("$N tells you 'You haven't completed the
quest
yet, but there is "
"still time!'{x", ch, NULL, questman,
TO_CHAR);
return;
}
}
if (ch->nextquest > 0)
act("$N tells you 'But you didn't complete your
quest in time!'{x",
ch, NULL, questman, TO_CHAR);
else
act("$N tells you 'You have to 'request' a quest
first, $n'{x",
ch, NULL, questman, TO_CHAR);
return;
}
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