Ouch, that's all I can say there, just ouch!
I had the same kind of situation arise a couple of years back.
I had been working on the mud itself, the owner had  a death in the
family and had taken off for a couple of months, leaving me in charge of
keeping things going.

Unfortunately, as they say, while the cat's away... The mice DID play. I
threatened more than once to shut the game down untill the imp came
back, if they didn't straighten out. When I finally did, they went
whining to the system administrator, who gave them access to the code,
allowing them to start it back up.

I tried everything from appealing to the server owner to going to
mudconnector and other places they were listed, to no avail.
My solution for the problem, something I've implemented in my code
rather heavily:

--Create a library that your game depends on (a security library so to
speak).

--Take db.c out of the game and put it in this library.

--Put a check in this library to a security function that checks for a
hidden file on the system itself. If it's not there, it doesn't start
the game up (I've set the security on my own rathe heavily, where it
removes the entire user's home... Then again, anyone that has access to
my source knows that this is there), then emails you.

This doesn't stop them from taking your game, and using various parts of
the source, but it'll at least stop them from running another copy of
it, exactly as is.


> At the moment, we are considering legal action for at
> least the theft of intellectual property and possibly

Legal action will do nothing but cost you a lot of time and effort,
UNLESS you have the code copyrighted yourself (i'm not talking
intelectual copyrights here, I'm talking paper, physically licensed and
copyrighted). It's easy for them to say "we created this game", just as
easy as it is for you to say that. Then, you get into a he-said /
she-said match and OUCH, that's no fun.

As for copyright violations, Rom is distributed via open source, which
makes copyright enforcement even harder.If you've written any code and 
distributed it via snippets, then  you'll have problems there as well.

As much as it sucks, know you're not the only one out there that this
has happened to.I know it's not much help, and I'm sorry you had to go
through that (believe me, I know what it's like).


-- 
TJW      :Head tech, designer, bum:P
Mud      :http://dreamless.wolfstream.net
telnet   :telnet://dreamless.wolfstream.net 9275
OLC Pages:http://olc.wolfstream.net



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