ROM is not distributed open source.

----- Original Message ----- 
From: "Tom Whiting" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, July 20, 2002 6:24 PM
Subject: Re: Incredible violation of trust and ethics, what should I do?


> Ouch, that's all I can say there, just ouch!
> I had the same kind of situation arise a couple of years back.
> I had been working on the mud itself, the owner had  a death in the
> family and had taken off for a couple of months, leaving me in charge of
> keeping things going.
> 
> Unfortunately, as they say, while the cat's away... The mice DID play. I
> threatened more than once to shut the game down untill the imp came
> back, if they didn't straighten out. When I finally did, they went
> whining to the system administrator, who gave them access to the code,
> allowing them to start it back up.
> 
> I tried everything from appealing to the server owner to going to
> mudconnector and other places they were listed, to no avail.
> My solution for the problem, something I've implemented in my code
> rather heavily:
> 
> --Create a library that your game depends on (a security library so to
> speak).
> 
> --Take db.c out of the game and put it in this library.
> 
> --Put a check in this library to a security function that checks for a
> hidden file on the system itself. If it's not there, it doesn't start
> the game up (I've set the security on my own rathe heavily, where it
> removes the entire user's home... Then again, anyone that has access to
> my source knows that this is there), then emails you.
> 
> This doesn't stop them from taking your game, and using various parts of
> the source, but it'll at least stop them from running another copy of
> it, exactly as is.
> 
> 
> > At the moment, we are considering legal action for at
> > least the theft of intellectual property and possibly
> 
> Legal action will do nothing but cost you a lot of time and effort,
> UNLESS you have the code copyrighted yourself (i'm not talking
> intelectual copyrights here, I'm talking paper, physically licensed and
> copyrighted). It's easy for them to say "we created this game", just as
> easy as it is for you to say that. Then, you get into a he-said /
> she-said match and OUCH, that's no fun.
> 
> As for copyright violations, Rom is distributed via open source, which
> makes copyright enforcement even harder.If you've written any code and 
> distributed it via snippets, then  you'll have problems there as well.
> 
> As much as it sucks, know you're not the only one out there that this
> has happened to.I know it's not much help, and I'm sorry you had to go
> through that (believe me, I know what it's like).
> 
> 
> -- 
> TJW      :Head tech, designer, bum:P
> Mud      :http://dreamless.wolfstream.net
> telnet   :telnet://dreamless.wolfstream.net 9275
> OLC Pages:http://olc.wolfstream.net
> 
> 
> 
> -- 
> ROM mailing list
> [email protected]
> http://www.rom.org/cgi-bin/mailman/listinfo/rom


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