Hey folks, me again. We have some troublesome players (and a few imms) that we want banned, but our ban code works off the socket address, which for most ISP's is now the same for all members of the ISP, except for the one or two sections of random numbers. This means that in order to effectively ban someone, we have to essentially ban their whole ISP. You can see where this can cause problems. I was hoping to be able to convert our ban code from the socket address shown in game to the ip adress that is logged when they first connect. I opened up comm.c, found the part where it is logged (which is right above the check_ban code actually) but couldn't understand it very well. If someone could explain to me how I might be able to do this? If you need the ban code itself reply and I'll post a copy of it to the list.
Thanks again, Zack Drug Wars MUD, dwmud.ods.org 2528 http://fly.to/dwmud

