Hey folks, me again.  We have some troublesome players (and a few imms) that 
we want banned, but our ban code works off the socket address, which for most 
ISP's is now the same for all members of the ISP, except for the one or two 
sections of random numbers.  This means that in order to effectively ban 
someone, we have to essentially ban their whole ISP.  You can see where this 
can cause problems.  I was hoping to be able to convert our ban code from the 
socket address shown in game to the ip adress that is logged when they first 
connect.  I opened up comm.c, found the part where it is logged (which is 
right above the check_ban code actually) but couldn't understand it very 
well.  If someone could explain to me how I might be able to do this?  If you 
need the ban code itself reply and I'll post a copy of it to the list.

Thanks again,

Zack

Drug Wars MUD,
dwmud.ods.org 2528
http://fly.to/dwmud

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