Hey all Could someone maybe point me in the right direction here
I am thinking of implementing a 'locker room' I want to have all the lockers stored in a seperate file and loaded at startup (i.e. all lockers should be there, not just the lockers of the connected players) Now my question is, how would I handle recycling memory etc etc And how does the files & stuff work? I would also prefer using fwrite_obj & fread_obj if at all possible I would obviously need to update the file when something is added or removed from the locker and I will need to create new lockers & remove unused ones. This would be my first 'big' code change completely by myself, as I am no longer in contact with my previous implementor Basically, I am looking more for an explanation of how ROM would handle the lockers (linked list right?) etc. than a 'walkthrough' or a snippet OK, I have been messing with ROM muds for quite a while (on and off) but I have never really studied C (So I am a bit in the dark about how files etc work) I am just asking for a nudge here, I guess I am gonna have to go find a C book now anywyas huh :) Well, thanx anyhoo Frans

