Hey all

Could someone maybe point me in the right direction here

I am thinking of implementing a 'locker room'

I want to have all the lockers stored in a seperate file and loaded at
startup (i.e. all lockers should be there, not just the lockers of the
connected players)

Now my question is, how would I handle recycling memory etc etc
And how does the files & stuff work?

I would also prefer using fwrite_obj & fread_obj if at all possible

I would obviously need to update the file when something is added or
removed from the locker
and I will need to create new lockers & remove unused ones.

This would be my first 'big' code change completely by myself, 
as I am no longer in contact with my previous implementor

Basically, I am looking more for an explanation of how ROM would handle
the lockers (linked list right?) etc. than a 'walkthrough' or a snippet

OK, I have been messing with ROM muds for quite a while (on and off)
but I have never really studied C (So I am a bit in the dark about how
files etc work)

I am just asking for a nudge here, I guess I am gonna have to go find a
C book now anywyas huh :)

Well, thanx anyhoo

Frans


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