I'd suggest putting the locker into the person's pfile. This way you don't have the entire MUD's lockers in memory at all times. Also, when a person deletes, their locker goes with them. Doing this is easy, basically look at how fwrite_obj and fread_obj work now. It should be possible to reuse them with very little change to create a new section in the pfile where objects stored in the locker are saved.
If you really want to put all lockers in the same file, it's entirely possible with fwrite_obj and fread_obj (I use them to save the contents of the chests in all player homes to one file), but you'll need to do a little more hacking (it is possible to trick the mud to load objects into a container by putting it in the nested containers list). > I am just asking for a nudge here, I guess I am gonna have to go find a > C book now anywyas huh :) That's a definitely. --Palrich.

