That wouldnt work. The code that checks for duplicate names just gets a list
of files in the directory, it doesnt actually open each file.

----- Original Message -----
From: "Alexander Nicholas Thaler" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Cc: <[email protected]>
Sent: Friday, August 16, 2002 12:40 AM
Subject: Re: Phone numbrs in a Modern MUD


> Store it in their playerfile, and you could modify the code that checks
> for duplicate names at character creation time to check for duplicate
> numbers.
>
> On Thu, 15 Aug 2002 [EMAIL PROTECTED] wrote:
>
> > Hey guys, I've made cell phones in my modern-day MUD, and they work
great as
> > it is...but I was thinking it'd be neat if each player was assigned a
random
> > 7 digit number, and you had to have the number to call them...I'm
thinking
> > that chars can be assigned this number at creation, and the chars that
> > already exist can use a command like 'assignphone' or something like
that.
> > The only problem here is making sure no duplicate numbers are used.  To
do
> > this I was thinking that the numbers could be saved into a separate
file,
> > matching numbers with names.  This file could then be scanned for
numbers
> > that match the random # generated, to make sure that no duplicates were
> > assigned.  But I'm just a newbie that gets by with copy/modify other
> > functions, so I have no idea what to do.  Any help would be appreciated
> > greatly.
> >
> > Thanks,
> > Zack
> >
> > Drug Wars MUD,
> > dwmud.ods.org 2528
> > http://fly.to/dwmud
> >
> > --
> > ROM mailing list
> > [email protected]
> > http://www.rom.org/cgi-bin/mailman/listinfo/rom
> >
>
> ----------------------------------------------------------------------
> Alex Thaler
> http://www.columbia.edu/~ant14         ICQ: 24629153
>
> One thousand monkeys.  One thousand MicroVAXes.  One thousand years.
>         X windows.
>
>
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