True, just didnt want more spam to the list :)

I will try and do a type of search for it?!? hehe

TJ
--

On Fri, 13 Dec 2002 00:20:29  
 Dale Kingston wrote:
>IDk, your best hope would be adding in room, object, and mob progs. And then
>tailoring them to fit with that. I forgot where I got my room, obj snippet
>but it was easy to find. And, if we mail you directly then the answer will
>never be in the arcive for others to know.
>
>----- Original Message -----
>From: "thash jarnei" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Thursday, December 12, 2002 5:35 PM
>Subject: room programs
>
>
>> OK, If this has been done, please let me know, and where i can get the
>snip.. hehe here goes...
>>
>> Has there been a snip made to allow ROOM programs, not deathtraps, but
>like..... lets say your in a room, and a mob 2 rooms north of you is in
>there, and lets say he is sleeping, and snooring... ok... now, how can i
>make it that the room (2 south of mob) pops up a thing that says You here a
>noise north of you (or whatever you want to put in the olc code) and when
>you go north again, it says same thing (or diff if you add it in the room
>from the room program)
>>
>> NOW...
>>
>> If the mob gets killed, i dont want it to say there is a noise north of
>you. like can there be a check in a room for a mob vnum, and if there is, it
>says something? if not, it dont..
>>
>> PLEASE email me directly and not the rom list if you can help.
>>
>> Thank You
>> TJ
>>
>>
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>
>


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