Yes, it is all possible.  I don't know where to get them, but I think I
have the unmolested snippets yet (someone e-mailed them to me when I was
unsuccessful finding them on the net).  The room and obj progs are
add-ons to mobprogs by Newt.  If someone wants a copy of them, let me
know.  Or I could just send it to kyndig or something.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dale
Kingston
Sent: Friday, December 13, 2002 1:20 AM
To: [EMAIL PROTECTED]; [email protected]
Subject: Re: room programs

IDk, your best hope would be adding in room, object, and mob progs. And
then
tailoring them to fit with that. I forgot where I got my room, obj
snippet
but it was easy to find. And, if we mail you directly then the answer
will
never be in the arcive for others to know.

----- Original Message -----
From: "thash jarnei" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, December 12, 2002 5:35 PM
Subject: room programs


> OK, If this has been done, please let me know, and where i can get the
snip.. hehe here goes...
>
> Has there been a snip made to allow ROOM programs, not deathtraps, but
like..... lets say your in a room, and a mob 2 rooms north of you is in
there, and lets say he is sleeping, and snooring... ok... now, how can i
make it that the room (2 south of mob) pops up a thing that says You
here a
noise north of you (or whatever you want to put in the olc code) and
when
you go north again, it says same thing (or diff if you add it in the
room
from the room program)
>
> NOW...
>
> If the mob gets killed, i dont want it to say there is a noise north
of
you. like can there be a check in a room for a mob vnum, and if there
is, it
says something? if not, it dont..
>
> PLEASE email me directly and not the rom list if you can help.
>
> Thank You
> TJ
>
>
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