I've noticed that the link will hang on for a minute or two before disconnecting, perhaps you're seeing that (and I'm not sure what the solution to fix that is off the top of my head other than patience... it's not all of the time either which might be an issue with the players connection speed to the mud)? I have also run into an issue where the mud wasn't recycling descriptors and after 1024 it would disco upon connection (that one was obnoxious).
-----Original Message----- From: Jason Gauthier [mailto:[EMAIL PROTECTED] Sent: Thursday, December 26, 2002 2:17 PM To: 'Matt Foltz'; [email protected] Subject: RE: close_socket not working? "Just recently"? What changed "just recently"? Code, platform, compiler, what? > -----Original Message----- > From: Matt Foltz [mailto:[EMAIL PROTECTED] > Sent: Thursday, December 26, 2002 2:16 PM > To: [email protected] > Subject: close_socket not working? > > > First off, I'm running my mud in Windows 98, via > Cygwin. Just recently when players quit out, it > doesn't completely disconnect them. It does log them > out, and send a "$n has quit." to the log files, but > it never closes their link. It does make it to the > close_socket function, but it never closes the socket. > Has anyone heard of this before, and if so... is > there a fix for it? > > __________________________________________________ > Do you Yahoo!? > Yahoo! Mail Plus - Powerful. Affordable. Sign up now. > http://mailplus.yahoo.com > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom > -- ROM mailing list [email protected] http://www.rom.org/cgi-bin/mailman/listinfo/rom

