So is that list just a guildline for sizes? And I figured I would need to
add one to MAX_MEM_LIST but thanks for the reminder.

----- Original Message ----- 
From: "Jason Gauthier" <[EMAIL PROTECTED]>
To: "'Dale Kingston'" <[EMAIL PROTECTED]>; <[email protected]>
Sent: Monday, June 30, 2003 12:15 PM
Subject: RE: Sending info to players and max size for it.


> Don't forget to add 1 to MAX_MEM_LIST.
>
> > -----Original Message-----
> > From: Dale Kingston [mailto:[EMAIL PROTECTED]
> > Sent: Monday, June 30, 2003 1:03 PM
> > To: [email protected]
> > Subject: Sending info to players and max size for it.
> >
> >
> > Ok I'm having a problem with sending information out to
> > players that gets
> > too large and I was wondering if anyone could help explain to
> > me if I can
> > make this larger or not. I get the bug Hunk 33000 too large
> > error and so I
> > looked into it
> >
> >   for( iList = 0; iList < MAX_MEM_LIST && rgSizeList[iList] < sMem;
> > iList++ );
> >   if( iList == MAX_MEM_LIST )
> >   {
> >     bug("Hunk size %d too large.", sMem);
> >     return NULL;
> >   }
> >
> > So I looked at this rgSizeList:
> >
> > const int  rgSizeList [MAX_MEM_LIST] =
> > {
> >     16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64
> > };
> >
> > Now what would be wrong if I were to add another field to
> > this and make it.
> >
> > 65536-64
> >
> > Would that be bad?
> >
> >
> > -- 
> > ROM mailing list
> > [email protected]
> > http://www.rom.org/cgi-bin/mailman/listinfo/rom
> >
>
> -- 
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