Threading is nice, but it is not used for everything.  I think this is
really not a good place to thread.

Chris
----- Original Message ----- 
From: "Shad Muegge" <[EMAIL PROTECTED]>
To: "Dale Kingston" <[EMAIL PROTECTED]>; <[email protected]>
Sent: Wednesday, September 03, 2003 11:03 AM
Subject: Re: Threading question


> Reading through fread_string, you'll see that it uses the mud's hashed
> string space,
>
>     plast = top_string + sizeof(char *)
>
> then later updates the top_string pointer,
>
>     top_string = plast
>
> The problem to solve is how to add two strings to this space at the same
> time. By just locking the function, the flow of the multiple threads will
> become just like the single thread and you won't get any benefit at all.
I
> haven't really thought about it much, but you could consider having a
string
> space for each of the threads, that gets merged together once all the
> loading is completed, or maybe not merged at all, and updated the hash
> search algorithm to handle multiple blocks.
>
> ----- Original Message ----- 
> From: "Dale Kingston" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, September 01, 2003 12:49 PM
> Subject: Re: Threading question
>
>
> > Ok another little question, I put in all the locking on things like
> skills,
> > spells, areas, and commands. To prevent other loading functions that
needs
> > those from calling them before they are needed.
> >
> > But when I boot the mud it well crashs nastly. And where it crashs is in
> > fread_string. Which now that I think about it makes alot of sence cause
> > these 3 threads would be using those functions so I guess my question is
> > this. Should I lock those functions? Or is there another way I can have
> them
> > all work in harmony?
> >
> >
> > -- 
> > ROM mailing list
> > [email protected]
> > http://www.rom.org/cgi-bin/mailman/listinfo/rom
> >
>
>
> -- 
> ROM mailing list
> [email protected]
> http://www.rom.org/cgi-bin/mailman/listinfo/rom
>
>



Reply via email to