Ok I was wondering, I've been working on coverting some of my muds files to an SQL database. This way I can add more features to our website.... So you can control a little bit more from the site. For those who might not have time to login to the mud. But need to agree to some invoices or what not.
My question is I would like to put the pfiles into the database. But the problem I'm running into is the Objects, and Pets the player has.... Now I realize I could make an object table and spill all the players objects into that table. And store it by the ch_id and just call them in and out by that.. But my problem with that, is won't that cause me to start taking up more server space? Cause how objects works now it only saves whats changed about the object... This would make it so the full object information was being stored for each item.... IDK seems like a waste of space reallly... Anyone have any advice on how maybe they cleaverly did their objects? I was debating maybe still leaving a txt pfile and storing the recursive things like objects in there.... But I figured I might ask to see if anyone else had found a cleaver way to handle this.

