I am going to write my own custom quest code and I was wondering how I could easily keep track of the quests that players have done. I've decided that it would be the best way to have a master file that contains all the quests done by a player. In this file would be a listing of the player name and the quest number they've completed. When a quest is requested, the file will be checked and if they are not in the file they can do the quest, but if they are then they cannot.
I am not exactly sure how efficent this will be, or if it'll cause problems. I don't want to have players become HUGE from the sheer amount of quests that we will be adding in, so I was thinking we can condense it into 1 master file. Another option I suppose would be to have a secondary quest file, based on the player's name and it won't clutter up the player file. Or something else that you guys could suggest. Thanks. PS: When I write code I try to write in a way that I will learn something. As of right now I suck at file I/O in C so this will be a great learning experience. It does have a reason why I am doing it besides what I've said in my previous paragraphs. Thanks again!

