I'd say just use a flag or bit system on the player, no reason for a whole seperate file.
----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, June 09, 2004 8:29 PM Subject: Quest and files > I am going to write my own custom quest code and I was wondering how I could > easily keep track of the quests that players have done. I've decided that it > would be the best way to have a master file that contains all the quests done > by a player. In this file would be a listing of the player name and the quest > number they've completed. When a quest is requested, the file will be checked > and if they are not in the file they can do the quest, but if they are then > they cannot. > > I am not exactly sure how efficent this will be, or if it'll cause problems. > I don't want to have players become HUGE from the sheer amount of quests that we > will be adding in, so I was thinking we can condense it into 1 master file. > > Another option I suppose would be to have a secondary quest file, based on the > player's name and it won't clutter up the player file. > > Or something else that you guys could suggest. > > Thanks. > > PS: When I write code I try to write in a way that I will learn something. As of > right now I suck at file I/O in C so this will be a great learning experience. > It does have a reason why I am doing it besides what I've said in my previous > paragraphs. Thanks again! > > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom

