I'd say just use a flag or bit system on the player, no reason for a whole
seperate file.

----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, June 09, 2004 8:29 PM
Subject: Quest and files


> I am going to write my own custom quest code and I was wondering how I
could
> easily keep track of the quests that players have done. I've decided that
it
> would be the best way to have a master file that contains all the quests
done
> by a player. In this file would be a listing of the player name and the
quest
> number they've completed. When a quest is requested, the file will be
checked
> and if they are not in the file they can do the quest, but if they are
then
> they cannot.
>
> I am not exactly sure how efficent this will be, or if it'll cause
problems.
> I don't want to have players become HUGE from the sheer amount of quests
that we
> will be adding in, so I was thinking we can condense it into 1 master
file.
>
> Another option I suppose would be to have a secondary quest file, based on
the
> player's name and it won't clutter up the player file.
>
> Or something else that you guys could suggest.
>
> Thanks.
>
> PS: When I write code I try to write in a way that I will learn something.
As of
> right now I suck at file I/O in C so this will be a great learning
experience.
> It does have a reason why I am doing it besides what I've said in my
previous
> paragraphs. Thanks again!
>
>
>
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